So I've been playing a lot of video games- primarily World of Tanks. Thanks to steam my library has increased substantially with the summer sales. For anyone who has kept up with my blog regularly I apologize with the lack of updates. I'll go into detail of what I got tomorrow but I have lots of work to do when the dawn comes.
Sunday, July 22, 2012
Thursday, May 3, 2012
What am I doing?
Been playing a lot of World of tanks as of late...and it shows. I now have two tier 8 tanks and they're all kinds of no joke. With ten days of premium left to go, I'm gonna be playing for the next ten days naturally. That's pretty much all I've been up to on the gaming front.
I also won a kindle fire at a workplace drawing- Devil's luck. Downloaded a bunch of free books, mostly those from the french author Maurice Leblanc. If you like mystery or suspense I would recommend reading up on the Arsène Lupin books. Basically its about the acclaimed "gentleman thief" that goes around stealing priceless artifacts and getting caught up in all kinds of crazy situations. They're free digital downloads on amazon through fan translations that can be a bit sketchy at times but from what I've read they seem to be put together well enough considering they're free. You may need to look up a few french words while reading the book or refer to spark notes for a clearer picture of what you're reading at times.
Also if this interests you, you might want to check out Lupin the 3rd as well. Its a manga and anime adaptation of the aforementioned story's protagonist's great grandson as the title suggests- one of my favorite anime's to be sure. Also it also made some of my favorite 70's jazzy music. I really need sleep though. I also need to discuss something that's somewhat of a pressing issue for me concerning the distribution of games and their prices. In the mean watch that dude on the sax.
I also won a kindle fire at a workplace drawing- Devil's luck. Downloaded a bunch of free books, mostly those from the french author Maurice Leblanc. If you like mystery or suspense I would recommend reading up on the Arsène Lupin books. Basically its about the acclaimed "gentleman thief" that goes around stealing priceless artifacts and getting caught up in all kinds of crazy situations. They're free digital downloads on amazon through fan translations that can be a bit sketchy at times but from what I've read they seem to be put together well enough considering they're free. You may need to look up a few french words while reading the book or refer to spark notes for a clearer picture of what you're reading at times.
Also if this interests you, you might want to check out Lupin the 3rd as well. Its a manga and anime adaptation of the aforementioned story's protagonist's great grandson as the title suggests- one of my favorite anime's to be sure. Also it also made some of my favorite 70's jazzy music. I really need sleep though. I also need to discuss something that's somewhat of a pressing issue for me concerning the distribution of games and their prices. In the mean watch that dude on the sax.
Thursday, April 19, 2012
Time for World of tanks and video codecs
So If you're been reading any of my posts so far then you've probably read about World of Tanks at some point. So why won't I shut up about this free to play game from Russia?
Allow me a brief introduction- World of Tanks pits various world war II tanks tanks against each other- all the way up through the korean war across the stages of Europe, Africa, and the recently added US. Its somewhat simulation and somewhat arcade style. Its free to play and in my opinion very fun. Now that that's out of the way...
Its easy to get into
Not boring easy like korean MMOs where you're fighting mushrooms and piglets for the first couple hours. Easy in a way where you don't feel overwhelmed when you first start playing. Subsequently progression is pretty quick during the first 2 or 3 tiers of tanks which encourages people to dig into the various strategies each tank type offers. The controls are dynamic yet simple and the nature of the gameplay rewards critical thinking, however it doesn't punish foolish trial and error...at least not until you get further into the game. I'll delve into that a bit later, I have to be honest though...
I LOVE TANKS
This is probably a must for a game exclusively about tanks. Not unlike angsty teens being a must in ever Final fantasy game. I probably gained an affinity for tanks with games like TANX and its sequel TANX GLOBAL ASSAULT for the N64. If you have a working N64 I recommend trying those gems out if you have the chance. I also enjoy mechs to some extent and tanks are like mechs in a way, except they're slower- also they typically lack legs. Large metal object fetishism aside, you don't have have be in love with tanks to love this game, however you will need some patience as this game will try your nerves at times because...
This game is difficult to master
Learning how to move in your tank, learning how and when to shoot in your tank, learning where to shoot your enemies given what gun you have, what angle they're at and what kind of ammo you're using. These are some of the variables that determine whether you survive a match or end up in a burnt out hunk of steel. As a friend of mine would say, you can effectively "punch above your weight" if you time your shots carefully, aim steadily and have a little bit of luck. The feeling of satisfaction knowing the choices you made ensured your survival in an almost rehearsed fashion of tanks dancing around each other is one that's hard to describe. If you're playing an artillery style tank or as they're called in this game "SPGs" - I would compare it to threading a needle in front of a fan set on high while a wasp is flying around you and could sting you at any moment. The word thrilling comes to mind. Also...
Unforgiving...
Making poor decisions in this game will leave you a smoking wreck quickly. Once you breach tier seven in this game, you'll hit what I'll call "No joke tier". Unless you preform fairly well at this level of play you'll end up losing in game credits (used for purchasing more tanks, upgrades and so fourth) instead of usually breaking even or getting a positive credit revenue as you would tier six and below. This almost makes purchasing premium account status obligatory. If you keep your lower tiered tanks, many of which are decent in their own right, you can keep a steady income of credits if you balance your play with your higher tiered and lower tiered tanks. A necessary design to ensure someone is always playing different tiers of tanks.
Thats all I want to say about WoT for now. I've been doing a bit of researching for quality video recording devices. I made this using xfire, xvid, and virtual dub. I was able to push out a lot more video quality with this set up with a loss of audio quality. I'll get a bit better at this eventually I hope.
If you're interested on how I made this video post it in the comments and I'll give a basic rundown of how to capture the most quality. Here are the tools I used.
also tank lolis
Wednesday, April 18, 2012
World of Tanks is a hell of game, but tonight- Spiral Knights
I recently got premium account status for World of Tanks yet again, but that's not what I've been up to throughout the month...
I've been clawing my way up Spiral Knights day by day, working at getting a little bit better as I go. I could spend 10 bucks and have a five star weapon but I feel like that would weaken the experience, like having the safety rails and the mini slide up in a bowling lane. I guess what really pulls me in is the difficulty. There aren't too many games that really challenge me nowadays so its refreshing to have something that keeps me on my toes. A feeling akin to an SNES game where too many mistakes would make you start from scratch. This of course can be circumvented by buying an elevator pass for a paltry six bucks or so, but usually the 100 mist energy (it costs 10 energy to do a level in spiral knights) I get a day lasts me more than hour which is more than long enough to spend with this game in a single sitting.
Subsequently when you do team up with a group of friends its a fun time. The best way to explain it I guess would be to compare it to four swords link, but I've never played that game in all honesty so its hard to make an honest argument of that. I can say its akin to PSO in a way in that the main focus is on cooperation when you're playing with others, and its generally easier to make it through the various levels with more people, granted said people are competent and properly equipped. Not to say those with under-powered gear are useless but they are typically less dependable and don't hold up that well against tougher foes even when their skill rivals better players. Again though with precision and caution you can go just about anywhere in this game with mediocre gear. On a tangent now... To be brief, a good team is quite capable of doing exceptional feats in this game.
I recently got decked out in several pieces of 5 star gear, which I would dub "no joke tier" for this game. I'm still one piece short of a full set but the satisfaction from my...I'll say "work"- gives me a feeling of completeness. A job well done, even if it was through grinding dungeons for hours on end.
I'll get into World of Tanks and how itsruining my life being a fairly strong time sink tomorrow.
I've been clawing my way up Spiral Knights day by day, working at getting a little bit better as I go. I could spend 10 bucks and have a five star weapon but I feel like that would weaken the experience, like having the safety rails and the mini slide up in a bowling lane. I guess what really pulls me in is the difficulty. There aren't too many games that really challenge me nowadays so its refreshing to have something that keeps me on my toes. A feeling akin to an SNES game where too many mistakes would make you start from scratch. This of course can be circumvented by buying an elevator pass for a paltry six bucks or so, but usually the 100 mist energy (it costs 10 energy to do a level in spiral knights) I get a day lasts me more than hour which is more than long enough to spend with this game in a single sitting.
Subsequently when you do team up with a group of friends its a fun time. The best way to explain it I guess would be to compare it to four swords link, but I've never played that game in all honesty so its hard to make an honest argument of that. I can say its akin to PSO in a way in that the main focus is on cooperation when you're playing with others, and its generally easier to make it through the various levels with more people, granted said people are competent and properly equipped. Not to say those with under-powered gear are useless but they are typically less dependable and don't hold up that well against tougher foes even when their skill rivals better players. Again though with precision and caution you can go just about anywhere in this game with mediocre gear. On a tangent now... To be brief, a good team is quite capable of doing exceptional feats in this game.
I recently got decked out in several pieces of 5 star gear, which I would dub "no joke tier" for this game. I'm still one piece short of a full set but the satisfaction from my...I'll say "work"- gives me a feeling of completeness. A job well done, even if it was through grinding dungeons for hours on end.
I'll get into World of Tanks and how its
Friday, April 6, 2012
Zombies, Sega's Phantasy, and Broken Knights
So I haven't been putting out too much content since my PSO vids. I recently purchased project zomboid so I've been pouring lots of time into that. Other than that I've also been heavily anticipating PSO2, Sega's foray into the free to play market with their arguably classic franchise. You can read more on my thoughts about that in my previous blog post if you're so inclined. My most recent contention is a change in the spiral knights formula. More specifically the ability to buy your way into power. Allow me to delve into all these topics with a modest share of words
First off, Zomboid is really addicting...at least it was until I tried the newest version of it, but even still it holds my interest. After playing the demo and version 0.1.5d and then jumping into the current version 0.2.0p2 adds 2 more maps worth of content, more items that I know what to do with or how to sort, and a revised combat system. I only recently started playing so it's a bit of a shock to me however I'm sure those who've been sticking with the game for the duration of it's development were gradually introduced to these gameplay changes but it really feels like a different game to me. To streamline my thoughts. I like what it's trying to do with its emphasis on survival and critical thinking to avoid death, in these regards I commend it, Subsequently the new combat system has completely turned me around in how I engage and take down foes for better or worse in some cases, good things in general to be sure. However the interface feels clunky and awkward when it comes to moving items from your person to any kind of storage and is worse than having your wisdom teeth pulled by a dentist with Parkinson's . NPCs don't seem all that intelligent still and while they do spout some interesting dialogue they're usually too busy running around to bother to chat with you, one note though- don't try to combat them unless you're ready to kill them. at least from what I've seen. Still, I had to concentrate to pry myself from zomboids rotten grasp in its defense. I see survival as somewhat of a dying genre so its good to see it done right. Also it did I mention it has zombies? I'd like to review it more thoroughly but I'd need several good hours devoted to the current version. If you're interested in zomboid here's a link to their website wherein lies a free demo which I encourage you to try.
Phantasy Star Online 2. Oh lordy...where to begin. If I haven't already gone into enough detail on its payment method in my previous post I'll go ahead and say this- I'm optimistic despite the payment method being a bit off from what I expected and would have preferred. To clarify if you haven't heard yet- PSO 2 will be free to play with a cash shop. In other news you can currently download the character creator in Japanese if you're so inclined to create your character early and play it when the Japanese version of the game is releasd. Naturally you'll have to be fluent in Japanese or refer to a guide to have any idea what you're doing. It also comes with a benchmark tester to see if you need to up your hardware. On the lowest settings I had a steady 100+ fps and on medium settings I was steady around 40~100 depending on what was going on at times. Suffice it to say I'm confident I can run it. I will admit I have a strange feeling though, as I'm excited for the game to be released but at the same time worried its payment scheme may dishearten an otherwise a viable PC market. Other than its payment model there's a chance it might not be that good of a game. Not to say I don't trust Sega but the frequency in which they pump out Phantasy Star games on PSP make me a little weary of the franchise at this point. I may explore those titles a bit more thoroughly in the future but right now PSO2 is my focus. The reason I'm cautiously optimistic as I think many are at this point is that PSO2 really feels like the next step up from PSO. Where Phantasy star universe and such were decent games, they didn't seem to share the same feeling PSO did. Introducing it simply as PSO2 is basically a claim to fame. I can only hope sega doesn't tarnish yet another franchise- see sonic.
Speaking of tarnishing otherwise decent franchises I've recently gotten back into spiral knights. Its by no means Game of the year of any year but an enjoyable excursion none the less. Think Four Swords link gameplay mixed with the art style of kingdom hearts and an item collection system akin to monster hunter. That last piece of the description seems to be a bit off now though seeing as how you can purchase end game gear for a mere 10 dollars. While this means it would take you 50 dollars to fully outfit your character with endgame gear it's still disheartening to see a game I regarded as truly skill based fall from grace with a cash shop that takes the joy out of dick waving about your bigger sword to other people with starter crap. Enough shallow reasoning though, before the implementation of the new tier five weapons being handed out to everyone with a fat stack the player really had to work to get anything tier five. This included collecting items, recipes, and then the energy required to craft said items, quite the monumental task. This pursuit was eased by buying energy but at no point was the player handed godly weapons by well...buying their way into power. Naturally my dismay is further stirred seeing as how sega is partially responsible for spiral knights. At this point I'm connecting the dots you see. The question being, will Sega make PSO2 pay to win in the same vain Spiral knights? To put this in perspective- the big draw for PSO was finding rare loot by searching tirelessly and finally stumbling across it after hundreds of hours of play. I can rationalize increased drop rate bonuses or such that can be bought but I don't want rare items to dolled out to everyone who wants to drop down lots of cash.
I'll need to discuss skill based games a bit further methinks. That deserves a video at least.
First off, Zomboid is really addicting...at least it was until I tried the newest version of it, but even still it holds my interest. After playing the demo and version 0.1.5d and then jumping into the current version 0.2.0p2 adds 2 more maps worth of content, more items that I know what to do with or how to sort, and a revised combat system. I only recently started playing so it's a bit of a shock to me however I'm sure those who've been sticking with the game for the duration of it's development were gradually introduced to these gameplay changes but it really feels like a different game to me. To streamline my thoughts. I like what it's trying to do with its emphasis on survival and critical thinking to avoid death, in these regards I commend it, Subsequently the new combat system has completely turned me around in how I engage and take down foes for better or worse in some cases, good things in general to be sure. However the interface feels clunky and awkward when it comes to moving items from your person to any kind of storage and is worse than having your wisdom teeth pulled by a dentist with Parkinson's . NPCs don't seem all that intelligent still and while they do spout some interesting dialogue they're usually too busy running around to bother to chat with you, one note though- don't try to combat them unless you're ready to kill them. at least from what I've seen. Still, I had to concentrate to pry myself from zomboids rotten grasp in its defense. I see survival as somewhat of a dying genre so its good to see it done right. Also it did I mention it has zombies? I'd like to review it more thoroughly but I'd need several good hours devoted to the current version. If you're interested in zomboid here's a link to their website wherein lies a free demo which I encourage you to try.
Phantasy Star Online 2. Oh lordy...where to begin. If I haven't already gone into enough detail on its payment method in my previous post I'll go ahead and say this- I'm optimistic despite the payment method being a bit off from what I expected and would have preferred. To clarify if you haven't heard yet- PSO 2 will be free to play with a cash shop. In other news you can currently download the character creator in Japanese if you're so inclined to create your character early and play it when the Japanese version of the game is releasd. Naturally you'll have to be fluent in Japanese or refer to a guide to have any idea what you're doing. It also comes with a benchmark tester to see if you need to up your hardware. On the lowest settings I had a steady 100+ fps and on medium settings I was steady around 40~100 depending on what was going on at times. Suffice it to say I'm confident I can run it. I will admit I have a strange feeling though, as I'm excited for the game to be released but at the same time worried its payment scheme may dishearten an otherwise a viable PC market. Other than its payment model there's a chance it might not be that good of a game. Not to say I don't trust Sega but the frequency in which they pump out Phantasy Star games on PSP make me a little weary of the franchise at this point. I may explore those titles a bit more thoroughly in the future but right now PSO2 is my focus. The reason I'm cautiously optimistic as I think many are at this point is that PSO2 really feels like the next step up from PSO. Where Phantasy star universe and such were decent games, they didn't seem to share the same feeling PSO did. Introducing it simply as PSO2 is basically a claim to fame. I can only hope sega doesn't tarnish yet another franchise- see sonic.
Speaking of tarnishing otherwise decent franchises I've recently gotten back into spiral knights. Its by no means Game of the year of any year but an enjoyable excursion none the less. Think Four Swords link gameplay mixed with the art style of kingdom hearts and an item collection system akin to monster hunter. That last piece of the description seems to be a bit off now though seeing as how you can purchase end game gear for a mere 10 dollars. While this means it would take you 50 dollars to fully outfit your character with endgame gear it's still disheartening to see a game I regarded as truly skill based fall from grace with a cash shop that takes the joy out of dick waving about your bigger sword to other people with starter crap. Enough shallow reasoning though, before the implementation of the new tier five weapons being handed out to everyone with a fat stack the player really had to work to get anything tier five. This included collecting items, recipes, and then the energy required to craft said items, quite the monumental task. This pursuit was eased by buying energy but at no point was the player handed godly weapons by well...buying their way into power. Naturally my dismay is further stirred seeing as how sega is partially responsible for spiral knights. At this point I'm connecting the dots you see. The question being, will Sega make PSO2 pay to win in the same vain Spiral knights? To put this in perspective- the big draw for PSO was finding rare loot by searching tirelessly and finally stumbling across it after hundreds of hours of play. I can rationalize increased drop rate bonuses or such that can be bought but I don't want rare items to dolled out to everyone who wants to drop down lots of cash.
I'll need to discuss skill based games a bit further methinks. That deserves a video at least.
Thursday, March 29, 2012
Tuesday, March 27, 2012
whelp there goes that video
so I was working on a video for Sega's payment model for PSO2. That is until they posted what it was going to be on 3/26/2012. They basically announced that PSO2 will be free to play.
Here's some of the unfinished script I was working on before the update was posted. Again this script was meant to be heard and not read so its riddled with spelling and grammatical errors I'm sure. Also I was going to beef up my examples a bit more, but the announcement from Sega kinda knocked the creative wind out of me.
"Pay to play. As I mentioned before I personally I don't think this one will work. Essentially you'll will be facing off against World of Warcraft and the old republic with this payment scheme. If this is the payment method you're going to commit to you're going to have give this game your fullest support. Regular updates are a must, people will expect quality if they're paying a monthly fee and if you don't deliver there's almost no limit of alternatives for your audience. One of the perks of this payment method is a more refined pool of players since there is a floodgate to weed out more seedy individuals who would otherwise act like jerks or hack. An important note however, even some people who do pay for the game are going to be a few chromosomes short of a sensible person or they will hack anyway. In either case maintaining order in game with this payment method is paramount to its success. If the community doesn't feel like their getting their money's worth, they will find an alternative.
Financially, pay to play is a fairly lucrative model. Everyone who bought your game and plays it would be paying whatever monthly fee you set. A recurring income from your game is always great and if its worth 10 to 15 dollars a month I encourage you to pursue this model, but if there is any doubt in your mind that your game isn't up to par with World of Warcraft or whatever big name MMO is stealing the spotlight at the moment, you're going to need retool your payment method.
so, the second method is the one I'm personally hoping you implement- free to play- there are two different avenues you can take here, and while the words "free to play" sound like they'll cut into your profits let me give you some sensible options I've noticed from games that are doing things right. First from the completely free to play group- Spiral knights, World of tanks, and APB reloaded, All free to play, free to download, and very inclusive. You'll notice all these games have a large emphasis on skill based gameplay, or more specifically the ability of the player to advance through the game on their own rather than by predetermined stats. Very akin to PSO in my opinion.
alternatively I think there's a better option for you, instead of being completely free to play I personally think you should opt into the Dungeon defenders or Guild wars path. Honestly I've never playd Guild wars but essentially their payment model has the consumer pay for the game itself and afterward its free to play from that point forward with each big expansion being reasonably priced. A better example I think is Dungeon Defenders. They offer up a lot of new content on a regular basis, cosmetic skins and new game modes. They're making some very interesting moves.
If I were in charge here's the path I'd go- retail the game at 39 to 49 bucks, perhaps less if the game is a bit lacking on the content side at release. Then offer premium account status for various kinds of exp or drop rate boosts for 10 or 15 bucks a month. Content wise every 3 or 4 months there needs to be a substantical update, be it new maps, characters or whatever, you're going to want to keep things fresh. You can work these in as mini expansions and charge somewhere less than 20 bucks for them respectively. I'd say 2 or 3 bucks for new character skins/designs and 10 - 15 for expansions. Intermitantly there needs to be free updates, along with the ocassional bugfixes but that's a given. With this model you'll get a return on your inital investment, unless you mix in used game sales, but I'll get to that in a sec. You should also see risidual sales throughout the games lifespan via micro transactions and such. Regarding used games sales On the distribution front you'll want to go digital. Paying server hosting fees means you don't have to print out physical copies saving you a bit on your overhead. If you want a great Digital distribution platform you'll wanna go with steam. I would advise you integrate steam with PSO if not making it compatiable with the steam overlay."
there was also an introduction but you don't need to hear my life story.
Here's some of the unfinished script I was working on before the update was posted. Again this script was meant to be heard and not read so its riddled with spelling and grammatical errors I'm sure. Also I was going to beef up my examples a bit more, but the announcement from Sega kinda knocked the creative wind out of me.
"Pay to play. As I mentioned before I personally I don't think this one will work. Essentially you'll will be facing off against World of Warcraft and the old republic with this payment scheme. If this is the payment method you're going to commit to you're going to have give this game your fullest support. Regular updates are a must, people will expect quality if they're paying a monthly fee and if you don't deliver there's almost no limit of alternatives for your audience. One of the perks of this payment method is a more refined pool of players since there is a floodgate to weed out more seedy individuals who would otherwise act like jerks or hack. An important note however, even some people who do pay for the game are going to be a few chromosomes short of a sensible person or they will hack anyway. In either case maintaining order in game with this payment method is paramount to its success. If the community doesn't feel like their getting their money's worth, they will find an alternative.
Financially, pay to play is a fairly lucrative model. Everyone who bought your game and plays it would be paying whatever monthly fee you set. A recurring income from your game is always great and if its worth 10 to 15 dollars a month I encourage you to pursue this model, but if there is any doubt in your mind that your game isn't up to par with World of Warcraft or whatever big name MMO is stealing the spotlight at the moment, you're going to need retool your payment method.
so, the second method is the one I'm personally hoping you implement- free to play- there are two different avenues you can take here, and while the words "free to play" sound like they'll cut into your profits let me give you some sensible options I've noticed from games that are doing things right. First from the completely free to play group- Spiral knights, World of tanks, and APB reloaded, All free to play, free to download, and very inclusive. You'll notice all these games have a large emphasis on skill based gameplay, or more specifically the ability of the player to advance through the game on their own rather than by predetermined stats. Very akin to PSO in my opinion.
alternatively I think there's a better option for you, instead of being completely free to play I personally think you should opt into the Dungeon defenders or Guild wars path. Honestly I've never playd Guild wars but essentially their payment model has the consumer pay for the game itself and afterward its free to play from that point forward with each big expansion being reasonably priced. A better example I think is Dungeon Defenders. They offer up a lot of new content on a regular basis, cosmetic skins and new game modes. They're making some very interesting moves.
If I were in charge here's the path I'd go- retail the game at 39 to 49 bucks, perhaps less if the game is a bit lacking on the content side at release. Then offer premium account status for various kinds of exp or drop rate boosts for 10 or 15 bucks a month. Content wise every 3 or 4 months there needs to be a substantical update, be it new maps, characters or whatever, you're going to want to keep things fresh. You can work these in as mini expansions and charge somewhere less than 20 bucks for them respectively. I'd say 2 or 3 bucks for new character skins/designs and 10 - 15 for expansions. Intermitantly there needs to be free updates, along with the ocassional bugfixes but that's a given. With this model you'll get a return on your inital investment, unless you mix in used game sales, but I'll get to that in a sec. You should also see risidual sales throughout the games lifespan via micro transactions and such. Regarding used games sales On the distribution front you'll want to go digital. Paying server hosting fees means you don't have to print out physical copies saving you a bit on your overhead. If you want a great Digital distribution platform you'll wanna go with steam. I would advise you integrate steam with PSO if not making it compatiable with the steam overlay."
there was also an introduction but you don't need to hear my life story.
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