Saturday, April 27, 2013

PSO2 delayed and the Sega's trouble with Gearbox.


PSO2 has been delayed for North America...not the news I was looking forward to during the end of March. So why was it delayed?. At this point it's a guessing game. Some may argue a possible connection between a malfeasance involving Gearbox's Aliens Colonial Marines that set into motion the falling out between Sega of Japan and Gearbox thereby ruining the relationship SoJ has with America. Personally I doubt this is the case as America is a large market to be tapped into for massive profits. To that end, I doubt they're delaying the game (and by extension the profits from it) because one developer happened to bend them over. The reasoning I find most probable would be a lack of communication and competence between Sega of America and SoJ. It's their tight lipped nature with their advertising (or lack thereof) that's really given the PSO community the cold shoulder these past few months.

Perhaps what I find discouraging given this turn of events is my apathy towards PSO2 altogether. What troubles me further is that I know Sega is capable of publishing fun and interesting IPs. They've done some interesting things with Sonic lately in Sonic generations and Sonic All Stars racing. I dare say they are actually giving Mario a run for his money in terms of quality content that's really trying something different. You can also play Spiral knights or Renegade Ops- no "game of the year" titles by any stretch but quality titles nonetheless. These releases were completely digital so they're definitely familiar with this realm of content distribution. Yet they have all this positive momentum and they're squandering it in the states and Europe.

So what's the tragedy? There are more JRPGs than I can mention that were canceled due to localization issues. While POS2 has not yet been officially canceled in the states the attitude Sega has displayed during its  release and subsequent updates for the Japanese version of PSO2 feels as though it's abandoned the western audience entirely. I say this having only gotten word of PSO2's delay last March, which was bittersweet as it was at least some acknowledgement on Sega's behalf that the western audience still existed. Nothing has been posted on their english Facebook page since their outing at PAX back in 2012, not even their most recent announcement to the media regarding PSO2's delayed launch for the western audiences.

The Phantasy Star series never had a huge following so it's important for Sega to get the franchise out there and exposed to as many people as possible. They've made some reasonable dents in the market with various PSP titles but it appears Monster Hunter has pretty much dethroned them from their action RPG high ground. To that end, PSO2 is Sega's last real chance to really penetrate markets outside of Japan and get their brand name out there.

It saddens me because the game's distinct art style and play style set it apart from other games. It's definitely one of those unique and engaging experiences that one doesn't happen across very often. It pains me to think that future generations may be completely oblivious to the Phantasy Star series because of it being mishandled today. Perhaps I'm overreacting and being pessimistic. I will say I've lost all interest in PSO2 and currently looking forward to some other titles- specifically The Elder Scrolls Online. Still, curiosity can manage to fiddle at me so I'll be hard pressed not to at least try PSO2 whenever it is released.

I haven't put together a blog post in a while because I've been waiting for my creative juices to well up. That and I like to have my ladie friend proofread things with me. Next time I'd like to talk about preserving interactive media....or keeping old video games from fading into obscurity.






Friday, March 29, 2013

Handbrake.


Holy compression rates batman! I happened across handbrake after reading about it while looking into a problem regarding a loss of brightness when using MSI afterburner to record videos. I was stumped for about 30 seconds in regard how to use Handbrake but I figured it out and it's completely changed how I compress videos for the better. 

So how does handbrake work? Well I don't know the exact science magic that it uses to compress files down to such manageable sizes while retaining the quality that it does but it's amazing. Its very straightforward in operation, simply chose what video you want to compress, drag it into the client, and press the button the top left that says "encode". Depending on the size of the file it can sometimes take seconds to compress your file. If your video's file size is a bit hefty the encoding time may be a bit longer accordingly.

You may need to set up a directory for where you want your compressed video's to go. Handbrake may request you to perform this action if you don't already have a directory chosen. The compressed video can be less than a fifth of its original size in most cases, which is great if you work on multiple videos and need to upload them to youtube . The video below was originally around 760 MBs; after being compressed it was all the way down to 134 MB. This is without any loss in quality I might add.


If you want to give Handbrake a try you can download it here. If you're into video editing and need a free tool that does excellent compression I recommend you give this piece of software a try.

Monday, March 11, 2013

An ocean of stars and the lamentations of a pirate.


So what makes Star Ocean so special and why am I lamenting? To be precise I believe Star Ocean the second story is truly the best JRPG of the Playstation era. Its a great game in the same way Jackie Chan's drunken master is great kung fu movie. It gushes with elements that define it's genre to the point where it becomes the goto example of how the genre functions if everything is done to 110%. I lament because I know there's a generation that won't get to experience this game like I did, if at all. I myself experienced it secondhand on the PS2 having come to know of the game late in the Playstation's life. This frustration is compounded by the fact that there is no other way to experience the forerunners to the Star Ocean franchise unless you own the original disk copies of the Playstation or PSP games. In the SNES's case the game wasn't released outside of japan so Star Ocean the first departure for the PSP is the closest you'll get to the original Star Ocean


YAR


With piracy I can dig up the SNES version and actually play it as there's a large enough fan base for the series for them to have forged a translation patch. No small feat considering the amount of text and variation within the game's story. Playstation's Star Ocean the second story is a bit trickier to finagle. Still if you're affluent in various technical arts its not impossible to play the game on a PC without issue. In both of these cases let me be clear. If I could of purchased a digital copy of either of these games (say for download via steam) I would of done so happily. To reiterate- for all legal intents and purposes the Star Ocean series only exist as physical media. They're not on steam, good old games, origin, or even Squareenix's own website. That's right, Squareenix's official online store can't even be bothered to offer a downloadable version of these classics for the PC or even the PSN.

Star Ocean Reborn


I want to play Star Ocean the first departure. In order for me to do this legally I need to purchase a PSP which I can get for about $99 bucks off amazon in new condition. I was curious what all I would be able to do with my handheld other than play games so I googled it and this is what I got . I can listen to music with a memory stick, watch movies off UMDs or my memory stick, look at pictures on the memory stick, browse the web, and use it as an impromptu flashlight. Pretty neato to be sure but I don't have that cash to be tossing around at the moment.


I also need to buy the game (Star Ocean the first departure) which amazon tells me I can get for as cheap as $7.61 brand new. I was surprised by this as I expected it to be 19.99 or so for that condition.  In Star Ocean first departure they used a lot of assets from Star Ocean the second story to  touch the up original Star Ocean that was released on the SNES. The re-releasing of this game is called Star Ocean the first departure- an accurate title to be sure. It received mixed reviews getting a respectable 74 on metacritic which is fairly close to it's re-release cousin Star Ocean Second Evolution which is a remake of Star Ocean the second story which was originally released on the PS1. Confused yet?  Interestingly, Star Ocean the second story goes for $100+ dollars on amazon in new condition. Good thing I picked up my new copy for about 60 bucks on ebay back in 2006 or so.

If I may be so bold...

As of my writing this I haven't be able to emulate this PSP game with much success despite my technical prowess.  More to the point I feel I shouldn't have to as I can purchase Final Fantasy VII from the Squareenix website, download it and play it on your PC. One would reason its not beyond their capabilities to port older games to the PC. Square has a large enough library to bring some a plethora of great games to the PC and other mobile devices. Never mind the contributions that Enix (publisher of the Star Ocean series prior to the Squareenix merger) could make. Since they have their own store they could set their price as they pleased and preserve their exceptional gaming library for a whole new generation of gamers. There is the issue of licensing and converting the games over to a playable format for cross platform interaction but the concept is far from impossible.

My question

Star Ocean the first departure was released in 2008. Why can't I buy a digital copy from your store to play on my choice of device Squareenix?

Here's a classic melody from Star Ocean the second story. So peaceful... the venerable forest.

Wednesday, March 6, 2013

Star Conflict

I've been doing a lot of tanks and such lately and I haven't really had time to do writing. So with my creative juices bursting at the seams I'm ready to unleash a combination of words that connect together to create paragraphs and string together some form of cohesive thought.  I've been playing Star Conflict for a day or so now and I'm pleasantly surprised by what it offers.


Dah Looks

Graphically its a gorgeous romp through various space locales but usually you're so entranced in fighting you have little time to admire the atmosphere or lack thereof as the case may be (hyuk hyuk). There were only three maps available to fight on but the game is still in beta I believe so there should be more maps down the pike. All the ships look convincingly enough like ships. I'm not an aerospace engineer but I assume all these ships are space worthy. Let's just assume the rule of cool and figure all the kinks of combat in space have been worked out in the distant future (in which this game takes place). The interface inside and outside of battle may take a moment to grasp but its not rocket science.  It runs very well on my gaming laptop despite it feeling like I have an actual window to space in front of me. It was the game's performance on my laptop which gave me in inclination to make a video showing off some gameplay which I'll have at the bottom of this post if you're interested.


Playan

Ship control feel smooth and you an alter your velocity and move in many directions with various engines placed on your ship. I haven't had time to sample every weapon available but from what I've played so far the starting weapons for all your ships offer different engagement styles with benefits and penalties depending on the situation in which their used. Shooting other people with these weapons can be rather tricky at times as you're fighting with no clear axis for combat so you'll have to have situational awareness to properly combat other ships. There's various missions you'll have but I was usually too busy trying to figure out how to kill people to focus on accomplishing any objectives. The lack of any real axis to reliably tell where you 100% of the time makes navigating maps an exercise in frustration when you're trying to capture a point or defend a beacon- at the very least the game offers you some distinct landmarks ( planets or giant mining lasers) in the maps so if you forget you can look for them to find your bearings. Doing this while being shot at and shooting others can be rather difficult of course...



Should ya git et?


The game is developed by the same guys who put together War Thunder. I haven't had time to play War Thunder but from what I hear its pretty cool.  Star Conflict is free to play and you can download it off steam or from its website that I linked up in the first paragraph. Since it is free to play I highly encourage you to give a try if you have some time. Its only 1.5 gigs worth of space on your harddrive so its relatively small for being a "space mmo" that it claims to be.



Saturday, February 16, 2013

THE GRIND- MWO vs WoT



I've been playing some MWO (Mech Warrior Online) as of late and I enjoy it quite a bit. To be brief you hop in giant bi-pedal robots armed with various assortments of lasers, cannons and missiles (also some machine guns if you like the sound of being useless) and fight other bi-pedal robots of similar flavors. If your computer can handle it it's a very fun time to be had. It can be a bit grindy and it is in many ways similar to WoT (World of tanks) in some respects and I wanna detail those differences and explore the "grind" of these games.

On the Mech side

The main issue when comparing the grind between MWO and WoT is the tech tree. Specifically MWO does not currently have one for mechs that would be comparable to WoT. The grind in Mechwarrior is currently based on pilot skills and a few module skills along with the necessity of "c-bills" to purchase mechs among other mech related goods. Not counting premium Mechs and counting mech series as individual mechs there are currently 50 mechs available to purchase. All the player needs to do to acquire the mech is amass the appropriate amount of c-bills to buy it. If this process is taking too long you can purchase a premium account or mechs that have increased c-bill and experience income with the real world purchase of MC- MWO's premium currency.

C-bills

a look at the Mech garage in MWO
In my experience a player can net between 50k and 80k c-bills on a well fought match that is a victory. Unlike World of tanks repairing your mech and replenishing ammo does not cost c-bills. This may change in the future as the game is still in open beta but I doubt it since the player base seems to have found it balanced. As of right now there are no tiers of mechs. The developers for MWO argue that every mech should be capable of taking down another or preforming well in the role their mech excels at. From what I've seen in game there a lot of mechs that are ignored or openly badmouthed for their supposed lack of capability. Personally I've yet to walk in every mech's shoes so I can't go into detail for every mech but the consensus I've taken from the community is that some mechs are simply better than others.



On the tank side

In WoT there are currently 6 nations; America, Britain, China, France, Germany and Russia. In a single tech tree a nation can sport around 50 tanks itself (not including premium tanks). In all you're looking at well over 200 or so tanks to choose from and several premium vehicles that can also be purchased with gold, the premium currency in WoT. This comparison of content is a bit biased as WoT was released in America around 2010 and Mechwarrior Online just got out of the starting gate here in 2012 with its open beta. Adding to the issue of several intricate and complicated tech trees WoT also charges their players for repairing and resupplying their ammunition for their tank(s). The argument for this mechanic is to ensure players think clearly, don't drive out in the open and die quickly only to receive a large repair bill or fire blindly without regard to where their rounds are going. The resupplying and repair bills add to the grind and ensure that players spend a long time getting to know their tank and either come to love or hate it before advancing further into their respective tech tree choice. To do this they need to have the next tank in their tree researched and have the silver(in game currency) available to purchase it.

Advancing with tanks

The American tech tree for World of tanks.
A premium account for WoT can be purchased for a price that's comparable to MWO for an increased silver and experience gain. Silver income from matches varies wildly depending on what tier of tank you're playing with, how well you do in the match and what tank you're driving. There are 10 tiers for tanks in a tech tree. Every step further costs marginally more experience and credits to advance. Subsequently the silver payout at later tiers (typically 8-10) is poor unless you do exceptionally well during battle. This prohibitive cost for playing at higher tiers will typically limit how much time can be spent playing them and force those without a premium account to play a lowered tiered tank with a comparably higher silver income rate. Unlike MWO each tank in WoT has its own crew. They gain experience in each battle and can be trained using silver to 75% efficiency or trained to a higher quality of 100% with gold. Past their training threshold of 100% they can also gain a variety of unique skills. Advancement at this level is very slow and cannot be sped up by any means save community events here and there. Players can pay to have their crew skills reset using in silver and taking small percentage loss of their gained exp thus far for that crew member or by using gold to not lose any progress.

Which grind is worse?

Both games offer a free exp system wherein a portion of your battle experienced is funneled into an amount that an be used across the board for unlocking various things. Both games offer an exp conversion system wherein you can convert exp for specific tanks or mechs and allocate it to any other area of research you desire. As for getting to the end game content WoT offers the least appeasing option as getting one tier 10 can be a chore even with a premium account. MWO is at the moment more approachable for late game play but only just as the it lacks the depth and complexity WoT has simply because it hasn't been out long enough to flush out all of its possible battle mechanics. This issue will come to be resolved as it moves out of open beta and more content is added most likely. While some will argue MWO is less grindy than WoT I would argue the grind too similar to split hairs over. In either case to do well in both games and advance yourself as far as you can a long time must be devoted to learning the mechanics of the game and outfitting yourself with the best tanks/mechs you can muster.

Personally, I enjoy both games but at the moment I've given tanks a rest because I've been playing it almost non stop since I got it.


Saturday, January 19, 2013

MSI afterburner

As previously mentioned I've been fanagalin' about about trying to find some decent video capture software and I think I've stumbled across what I can say is the best I've found so far. Everything else I've gotten my hands on didn't work for one reason or another or it simply didn't put out the quality I was looking for in a video capture device. That's all changed pretty much with MSI afterburner- It has a simple interface that has pop-ups ( the informative kind, not the ones that make you check your antivirus) showing you what various buttons and options do, it's very good on CPU power usage allowing me to play current generation games with reasonable frame rates while recording separate audio commentary on top of recorded video, and  its free.  That last part is the real ringer as there are several powerful recording tools on the market that have a free trial but none of them are exclusively free and have everything they offer on their free trial. I'll link up a couple different games recorded using MSI afterburner along with a review of MSI afterburner.

MSI afterburner



Just Cause 2


Dark Souls


CSGO

Friday, January 18, 2013

new video editing techniques

I've been working with MSI afterburner for recording video and audacity to capture my voice at the same time.  My main issue right now is my microphone isn't picking up everything so I'll need to increase the sensitivity. That and I may also need to lower the in game volume of games I'm playing. Here's my most recent venture using World of Tanks.  I kept a decent frame rate throughout the match which I wasn't expecting as I remembered MSI  afterburner slowing the game's performance down but it hung around a steady 30 FPS which is adequate.


Thursday, January 17, 2013

Private server World of Warcraft and related drama.

I'm still floating around. I feel like I'm drifting around not doing much as of late. The inner artist in me wants to create something but I'm not sure what to forge. I need to play around with some video editing as I've had fun doing so in the past. In the mean time I'm dealing with the wait... I'm waiting for PSO2 (Phantasy Star Online 2) to be released but as of late I've heard of Tera going free to play here in February so I may give it a go.  PSO2 is shaping up to be the same as PSO from what I've seen so far which isn't necessarily bad but the lack of an open world limits the exploration the game can offer. I'll go over that more at some point today I wanna talk about private servers for World of Warcraft. 

I'd say around 2006 or so I dabbled in a lot of private servers for World of Warcraft.  I don't remember the exact number but I tried half a dozen or so different servers. If you're not familiar with the concept of a private sever its basically an emulation of game server. In the case of World of Warcraft it was a way to play the MMO without having to deal with a $15 monthly fee. It was good as I didn't have a disposable income at the time.

The last one I played on that I can remember was WoWscape. It was probably one the best ones anyone could play on at the time I was playing it. It had a big player base for a private server and it worked well with my dial up I had to use at the time. It closed down around 2009 since the owner of the server, Peyton, made bank on donations for the server by selling items offering them as a bonus for donating. The practice of taking donations isn't that uncommon among private server owners but Peyton made $500k a month or so while the the costs of the running the server weren't nearly as high. As it turns out Blizzard didn't like others profiting off their intellectual property.  It did suck losing all my progress I'd made with the characters in that server but that's the chance you take with any MMO. This of course is even more of an issue on private servers since there's really no contractual obligation for the server owner to maintain or upkeep the servers whatsoever.

Blizzard doesn't really care much about private servers for the most part. Legally its more work to prosecute private servers than it is to go after them so private server owners have next to nothing to fear. In a way it can be argued that private servers are free advertising for WoW. Personally, I did end up buying an expansion and a month or so of time for WoW. The official servers are a lot nicer than private servers. The allure of the official servers being the scripted events that work, lack of bugs all throughout, and of course general customer support that you won't find when using a private server. What really drives an MMO is the community and strangely that's one of the reasons I quit playing the WoW altogether. I had a rather sour experience on the official server involving a guild. The simple politics associated within the community of a guild are enough to leave a bad taste in one's mouth if you happen across the wrong megalomaniac group. That was just my story though. I'm sure there's a lot of better structured guilds and my experience was merely an isolated incident but it was enough to turn me off to the game. There was also the issue of me not being able to play from home reliably,  at this time the official server wasn't as easy since I was using a dial up connection. Finally, I felt the $15 a month wasn't really justifiable for the amount of fun I was deriving from my playtime.

It was around this time I started looking into more action oriented online games.



Saturday, January 5, 2013

more spessmen

I've finally touched down in spring hill.  I think I've done enough driving for a couple days. Going from east Tennessee to middle Tennessee is quite a drive. Hopefully I can get  a job around here pretty soon or at work from home or something. Not that I'm hurting for money I just need some insurance. Its bitterly cold around these parts at this time of the year. I have my space heater on right next to me to keep me warm thankfully. Enough simple sentences though time for me to about vidya game

The last game about spess I have to talk about is SPAZ or Space Pirates And Zombies. Its somewhat similar to FTL in concept - explore various star systems and upgrade your ship(s) as you go. On the most basic level its reminiscent of the original asteroids in regards to how the game controls. To grasp the feel of the game it's essentially "welcome to space, everyone hates you." and I love it. The atmosphere and humor of this game are what drive this game to be exemplary in my opinion.

Its a classic tale of going from scraps to riches, gathering various pieces of junk to assemble a capable team of (from what I've played thus far) 3 ships not including your mothership. There are two factions; UTA and CIVs. The UTA are the intergalactic space police so to speak but they are more or less completely inept in in regard to keeping the peace and they go out of their way to be dicks to everyone. The Civs can be scientist, miners, or regular space faring folks keeping to themselves. Both the CIVs and the UTA can have different opinions of you every time you go from one system to the next. Sometimes the CIVs will be stronger than the UTA or vise versa.  You can serve either faction depending on what they have that you want to get for making them like you. If you don't want to bother buttering them up you can always kill them for what you want. This can be easy or difficult depending on how each side is laid out in the respective star system and since every new game presents a randomly generated universe you're going to get a different map every time.

time to wrap this up though

the positives-
+Like all the other spess games I reviewed as of late this one isn't really graphically demanding so most computers shouldn't have too much trouble playing it
+Style wise the atmosphere is what really brings this game together and sets it apart from other titles.
+You have moral freedom to help or hurt any faction in the game with consequences for your decisions accordingly

the crapitives
-theres not much difficulty in this game. Its hard to do bad if that makes sense. As long as you have a large bank of space money you're more or less good to go.
-space in this game can get boring when the missions usually revolve around you going to x galaxy and killing/looting/escorting the exact same way you did for the last couple star systems
-progression in this game is tedious and will take a while if you go through and explore each star system. You can easily lose an hour in one star system if you want to make one faction like you a lot.








Thursday, January 3, 2013

more about spess

I'm getting ready to for launch and should be making my way to spring hill shortly.  It was nice to see my parents but god help them. I'm beginning to remember now why I left. This blog is definitely no testament to my dutiful pursuit of writing. Still, I'd rather try to adhere to a new schedule than lament failing older ones so lets continue from yesterday.


Awesomenauts has been described as a side scrolling MOBA. That's a rather accurate description but what is a MOBA? The acronym of MOBA stands for Multiplier Online Battle Arena. This style of game was originally popularized by Warcraft 3 and went on to spawn many games of a similar flavor. Most notably DotA (Defense of the Acients) and HoN (Heroes of Newerth). In a MOBA things basically boil down to you picking out a fighter and using team work and a various combination of skills to break down "towers". These towers are powerful defensive points that deal death to the opposing team if they're  approached without an army of minions. Minions take damage from towers so you use them to shield yourself as you attack your enemy's towers and eventually get to their base where you can attack said base. Awesomenauts implements all of these facets like you'd come to expect from most MOBAs. Unlike most MOBA's however, matches don't drag on for more than 10 to 20 minutes compared to League of Legends where you can expect to spend 30 minutes to an hour in a single match...assuming of course both teams are equally matched.

Aesthetically Awesomenauts is very well rounded. The environments and the characters work together to create a Saturday morning cartoon kind of feel ( check out the intro here). The game controls well but the action can be all over the place which is not uncommon in the genre. From what I played it so far it was fun until one match which had a space monkey that would hover unending while attacking me from beyond my reach. I stopped playing and figured there may be some rebalancing in the future. When I wasn't getting trounced the game was actually very fun. I'd hold off on buying the game until they manage to fix matchmaking to make sure new players don't get matched up against better skilled ones as well as one's who have a high level player level. On that note you get experience after every match that increases the level and gives you access to more (read better) options for customizing how your character plays in matches.

to go over some things quickly

+the game is pretty is simple to learn and easy to get into.
+stylistically it looks wonderful and sounds great.
+like FTL it has a smaller file size than most games and the graphics won't strain your computer but this game does have future updates planned so the small file size may change.

-lack of variety- more specifically there's a hand full of "Awesomenauts" to pick from so far. This should be addressed in future updates hopefully. Also a few more levels would be nice too and since things are in 2D the sky is pretty much the limit here.
-The game also lacks balance in some areas (Jetpack monkey I'm looking at you). Hopefully issues regarding balance will get resolved in subsequent patches.


Wednesday, January 2, 2013

jobless and games about spess

I quit my job a while back to move down to spring hill. Fate has been kind to me so far as I have house full of wonderful friends. Various video games have distracted me in this time, most notably Borderlands. Its more of the same if you liked the original borderlands with a few quirks about it. Its one of many games that will suck away all your time if you're not careful. I played this game almost exclusively while down at my new place and it screwed up my sleep schedule accordingly. My parents wanted me to come see them for the holidays so I drove 6 hours to get to East Tennessee.  As if to be expected I had to watch my step as dog crap carpet mines lay in wait. Animals with no regard for their excrement aside,  I managed to grab a couple different games during the steam sales thus far. I bought multiple copies of Awesomenauts, FTL, and SPAZ (I'll go into detail about those in a bit) as well as a gift for my bro christian; Warhammer 40k space marine. I hope his computer can run it.

As previously mentioned got a couple different games for christmas, the first I'll mention being FTL (you can click that link before this to check the website)  or Faster than light. If you click on that link there it will take you to the website for it. It of course can also be found on steam. This is quite the gem and for the low price of about $2.50 I paid for. I couldn't help but buy up a couple copies. Most describe it as a rougelike space adventure and that's pretty much spot on for a description. If you're not familar with the rougelike genre the basic premise is this- Your ship has data valuable to the federation fleet (just go with it). You have to jump through 7 star systems to deliver this data and get to the final boss. Each of the star systems have multiple planets and other features with random events occurring in many of them. You have to manage your crew, maintain your ship, battle other ships or use diplomacy to get out of sticky situations and adapt to unique challenges along the way. Its a fun if not unforgiving experience.  To keep things short here's the main points to be aware of-

The positives-
+the game is genre aware and plays itself  perfectly in this respect making you feel like a starship captain with its almost tongue in cheek style.
+there's a lot of customization in this game- from what crew you use to what weapons are on your ship and how you upgrade your ship's stats as you go.
+There's lots of replayability with all the content unlocked by completing certain challenges .

The crapitives
- The game as I mentioned before is very unforgiving. Even on an easier difficulties its not uncommon to encounter a terrible end.
-the graphics are nice for what they are but this isn't going to push your computer to the brink. If you have a older computer this won't be a problem.
-its very short. It can easily be beaten in one sitting if you're lucky enough to get to the end.  Again this may not be a bad thing if you don't want to get lost in a 60+ hour game.


I'll go over  Awesomenauts and SPAZ what when I can. I won't flake out like normal I hope.